Showing posts with label Dissenting. Show all posts
Showing posts with label Dissenting. Show all posts

Monday, December 15, 2014

Across the Nightingale Floor

       
              

                          Planned trilogies are sometimes difficult to judge without reading the whole thing. How can someone judge a book that's just the first part of a larger work? Can it be criticized for not standing on its own merits when it's just the first third (or fourth, or eighth, or tenth, or whatever) of a larger story? After all, reading just the exposition chapters of a novel and then putting it down and saying "This is a bad book" is really poor form and something to be discouraged. But, at the same time, if you're going to write novels, you should strive to write complete ones, even if you have grand designs for the world at large. Stephen R. Donaldson, for example, wrote absolutely execrable fantasy novels in groups of three, but I could pick up any one of those books and read its absolutely atrocious contents without necessarily needing to go in order. 

                            So I suppose my criteria for this book would be that it is able to stand on its own, but also judging it as the introduction to a greater series of works, works that I might possibly want to read.

And...as far as that goes, it isn't a bad book? 

                              It's not a good book, and there are some serious issues with structural senses and the way characters are treated, but I would be lying if I said there weren't some cool scenes in there. In fact, I would love for this to be filmed or animated and for it to play out onscreen. It reads like it was meant to be adapted into something or to be played out in a visual medium. And while that is wonderful for screenplays and movies and the like, when applied to a medium like books, it...doesn't go nearly as well. 

                            That isn't to say it isn't an interesting book. But, well...

More, as always, below.

Sunday, May 25, 2014

Ready Player One


 "I'm seeing flying ostriches now in my sleep!"
-Art3mis             

     The most important film critic of our generation, a Mr. Roger Ebert, once said that when he reviewed movies, he tried to look at each film from a specific viewpoint. He said the first thing he would always do is ask "Who is this movie for?" That he couldn't review a movie until he knew who the filmmaker was trying to reach, and that he would then work forward from there and review the movie on the merits it had from that perspective.

                  I have had my mild disagreements with Mr. Ebert in the past, but I'm reminded of Lewis Carroll's maxim about the broken clock being right at least twice a day. And in this statement, he outlines something kind of important to remember about criticism. Especially with Ready Player One. You see, Ernest Cline is pretty clearly writing for a specific audience with this book. And if you're not in the specific audience, well, it can kind of get annoying when the unending spiel of anime, TV, movie, and music references fills up the page like brand names in American Psycho...though perhaps that might be the point, a self-reflective look at "geek culture" and internet culture and all of the numerous things that go along with that. It's hard to exactly say whether it's a culture-geek power fantasy, or making fun of it, but if it's as earnest as it seems in the book, I hope Mr. Cline got all the pop-culture references out of his bloodstream before he decides to write another one. 

              That isn't to say it's a bad book. Cline knows his way around a sentence, clearly, and he has some sequences that definitely work. While it's a deeply flawed book, it's an amazing first novel and when Cline works all the kinks out of his writing, I'd definitely like to read more of what he wrote. And I admit that there were some moments that definitely surprised me. And, at its core, it's got a really human message about growing up and learning to live in the world, or at least to make a place somewhere for yourself and your friends and your loved ones. But in the end, the sheer crushing weight of pop-culture eventually drowns out any message or heart or humanity the book has in its noise which, satirical or not, is still noise. And while at times it's worth the slog, most of the time it isn't really.

But how can it be all those things? Well, read on...

Monday, February 24, 2014

City of Dark Magic

   
             

       Okay, so the rundown is as follows: Magnus Flyte has written a very dense, very enjoyable book that goes absolutely nowhere. That's not hyperbole, that's not a bad joke, the book goes three hundred pages in one direction, then remembers it's supposed to have a plot and writes a one hundred page sequel to the three hundred page mess that came before it. 

                       The book follows the exploits of musicologist* Sarah Weston as she is drawn into murder, intrugue, and romance in the city of Prague, navigating these dark currents with the aid of an immortal dwarf and the last prince of the Lobkowicz family line. 

                         The good is a very dense, very colorful narrative with a unique cast of characters.

                           The bad is that none of that is actually given anything to do, the supporting characters are a lot more interesting than Sarah and Prince Max. The result is a messy book that is only a joy to read when you don't know you're being fooled, and like pulling teeth when you do.       

                            In the end, I'd say missing this one would be the best thing you could possibly do, but check out the sequel, or wait until Flyte writes an entire book about Suzi Oshiro. Those might be less of a waste of time.   

More, as always, below.

Saturday, August 18, 2012

The Demi-Monde: Winter



"Whatever happened to 'Do what thou wilt shall be the whole of the law'?"
- Norma Williams

          I will at the very least give Rod Rees this about his book The Demi-Monde: Winter. He is an ambitious son of a bitch*. In his debut novel, he takes cyberpunk, melds it with a certain post-steampunk sensibility, adds some nasty historical tones, some outright horror elements, and flings it all headlong into our laps without so much as a casual "look out". He tries, and he tries very, very hard. You can tell there was quite a bit of effort that went into The Demi-Monde, and that Mr. Rees wanted to make this an ambitious epic full of narrow escapes and frightening terror. He wanted to make the threats real and the story one that twisted and turned, with betrayals and an actually competent villain who won more than they lost. He wanted an epic, and that's what he tried to write.

        You'll notice a lot of "wanteds" and "trieds" in that last paragraph. If you think that's an accident, I regret to inform you it is most certainly not. 

        The Demi-Monde by Rod Rees is the story of a virtual reality environment used to train soldiers in "asymmetrical warfare". In the environment, the Demi-Monde of the title, technology is locked into the year 1789, and the world is split into several areas, each ruled by a different faction. Each faction has their own leader, a "dupe" of a real-world historical figure. The world is also crippled by warfare so that each faction has an immediate reason to go to war with the others, simulating the real-world conditions of asymmetrical warfare environments**. The biggest and most dangerous of these factions are a bunch of war criminals (and inexplicably, Aleister Crowley***) named the ForthRight. Due to some mysterious circumstances, Norma Williams (the President of the United States's daughter) gets herself trapped in the Demi-Monde. When this happens, the US military sends a young jazz singer named Ella Thomas into the Demi-Monde to save the First Daughter and bring her to the only remaining exit in a mission that I am completely justified in describing as "far too reminiscent of Escape from L.A.****, only with virtual reality".

         Ella is transported into the Demi-Monde to inhabit the role of a dupe that looks like it could be her spitting image, and is given the mission of navigating a world ruled by incurable psychopaths and inhabited by sentient programs used to a culture of betrayal and brutal politics to save Norma and, as things escalate, possibly the real world itself. But if she wants to survive, she will have to navigate several plots and counterplots, as well as two revolutions and the surprisingly savvy maneuvers of Heydrich's forces to find the exit and escape. 

         And I'm not going to lie, the book is interesting, and the right kind of trashy, but it's just so very bad. It's like finding the rare un-enjoyable B-movie, a book that desperately wants to be so many things and tries so hard to reach an ambitious narrative and thrilling pitch...but then falls flat on its face. And slides along like a stop-motion man in a student film. The issue with Rees's writing isn't so much that there's not a good plot in the whole mess, oh no, there are the makings of several good plots in The Demi-Monde: Winter. The issue is that they're buried in the five hundred page disaster that is the published book.

           But I'd be remiss not to present evidence. So why is this book a disaster?

        Well, let's start with the issues in Rees's writing. While there is nothing wrong with the technical side of the writing, there are serious issues with the tone and level of exposition Rees has decided to adopt. The tone alternates between actual writing, massive info-dumps on the denizens of the Demi-Monde, and historical in-jokes. Historical in-jokes that then have info-dumps explaining the nature of the in-jokes and why we should find them funny in case we don't actually know who these people are and how clever the author is for making the jokes. And then there are the neologisms and portmanteaus he uses. Oh god so many neologisms and portmanteaus. About half the concepts introduced have stupid names attached. This is just poor writing****. Furthermore, when the actual history and personality of the real-life figures veers from what Rees wants them to do, he waves his hand dismissively and does a half-assed job of explaining it away. The most notable of these is his take on Aleister Crowley, Crowley simply dismisses some of the quotes and acts attributed to him when they're brought up and continues on his way as an evil Nazi sorcerer.

         Since it's a nice segue, let's look at his characterization next. It's terrible. Ella's pretty much a Mary-Sue****** who swings between being a mouthpiece for the author's own views half the time and being irritatingly contrarian towards everyone she meets the other half. The other characters are equally inconsistent, seemingly adopting modes and attitudes as the plot requires and then abandoning them at the most convenient times. One in particular, Trixiebelle Dashwood, winds up growing out of her initial bratty upper-class character into a fine example of a strong woman, only to regress the moment the plot calls for her to be a brat again. The only characters who seem to develop or be at all thought out are a psychic con man named Vanka Maykov, and Baron Dashwood, Trixiebelle's father. But, of course, since the book isn't about them and they can't take any snobbish and sanctimonious stances on sociopolitical matters, the author has them both as secondary characters. Everyone else tends to be historical and inconsistent, or underdeveloped and inconsistent.

            Furthermore, the characters tend to be idiots. Ella frequently forgets what she's allowed to do with her powers and what plans she can make with them, abandoning them for the good of the continuing story. In the two most blatant examples, knowing full well that there's an evil plot afoot, Ella does nothing to try and circumvent it whatsoever. This becomes especially obvious when she's given a literal deus ex machina to play around with and instead of using the damn thing to make her goals that much easier, she instead completely ignores any possible options that would bring a swift end to the conflict and instead goes for the ones with very little impact. She has every advantage given to her, and yet instead of using them properly, she just conveniently forgets she has ways to circumvent the laws of her current reality. 

         Which leads us into the plot. Of the several plots going on, there are exactly two worth exploring-- Ella and Vanka's attempts to run a short-con on Heydrich's forces to spring the President's daughter, and the building rebellion in the Demi-Monde. Neither of these emerge until at least halfway through the book, and while each one would make a lovely book on their own, as a whole package, they suck. The plots do intersect and wind up dovetailing quite nicely, but both of them would have been much stronger on their own. As a whole, they merely wind up weighing each other down. It's like Rees couldn't decide between those and the numerous subplots he tries to introduce, so he tries to keep them going all at once. To add to this ADD theory of plot explosion, the various factions in the Demi-Monde seem to act a certain way only when it suits them. One of the final plot twists hinges on a non-aggression between two groups who are so ideologically opposed that any agreement between them is impossible, simply because...the plot says so? Things seem to happen more or less for this very reason.

           And finally, the ending. Or rather, the lack of one. Since this is the first book in a four-book series (and we'd have to assume a four-book series...this one's winter, the next one's called The Demi-Monde: Spring, and Rees has said the last book will be The Demi-Monde: Fall.), Rees has decided to end Winter on a cliffhanger where everyone is almost very nearly dead and/or routed. But it seems like a cop-out. He doesn't bother to resolve anything, just sort of lets the loose ends be loose ends with the empty promise that all of this will be resolved by the end of the series. Well, I highly doubt it.

           I suppose in the interest of objectivity, I should say that there are a lot of cool ideas in The Demi-Monde. I love what he's done with the world and the cultures, and it all feels like there's a good book in there somewhere. My issue is that the book that could be and the book that we wound up getting are two entirely different books. And since I can't review the book that could be, we have this book. Hopefully he'll have a better editor for the next three. 

        So in the end, don't read this book. Give it a miss. If you have to read it, wait until he finishes his little "masterwork" and then either steal it or pick it up from the library. I, for one, will certainly hamstring Mr. Rees in both his legs and make him crawl to the top of the Guggenheim Museum if he ever pulls something like this out of whatever festering hole he found this particular heap of offal in. He should know better, and if he doesn't, someone needs to teach him.

NEXT WEEK:
PHIL AND KAJA FOGLIO'S Agatha H. and the Clockwork Princess

AND LATER ON:
Noir by K.W. Jeter
Angelmaker by Nick Harkaway
and other articles and sundries.


*For those of you who follow me regularly, I think I may have given the game (and my verdict) away using an expletive so soon. Don't tell anyone, would you? I certainly won't.
** Think of it as Civilization V on downers with a steampunk mod.
***A man who, despite being called "The Black Beast" and apparently being a massive creeper, has done more to further knowledge of mysticism in the modern era more than anyone, and believed more in open liberation than repressive theocracies. 
***You see? You see? Rod Rees couldn't even rip off the good Escape movie.
****And if anyone'd know, it'd be me. I've done this before, and was soundly trounced for it.
*****Contrary to popular belief, Mary-Sues are allowed to fail at stuff. And do. I don't know why people keep thinking otherwise.

Wednesday, December 8, 2010

Ghosts of Manhattan

So, due to two back-to-back spontaneous vacations, this blog wound up on hiatus for too damn long. I will be posting three reviews in the next few days. Hope you enjoy and sorry I kept things in suspense.



"He was going for a gun. Today...today we do it your way."
- Detective Donovan

        I hate it when a reviewer starts out a dissenting review with "I tried to like this book, I really did." It's been used sincerely, and I respect people who can, but it's also one of those things people use on Amazon (which has a level of intelligent discourse like the infinitely more infamous XBOX Live only with people reviewing books instead of playing Halo and Battlefield) when they want to say "Hey, I'm on your side, so take this bad review of a book seriously!" along with "I've been a fan of (Insert genre/author here), but this is..." and trashing the book. 

        The problem being, I really should like Ghosts of Manhattan. It's a superhero story set in a steampunk version of the pulp era. There really isn't another alley that one could say was mine...I'm a huge fan of steampunk, Boardwalk Empire, The Shadow, and detective stories. On top of that, George Mann is a widely acclaimed author whose book The Affinity Bridge is considered a classic of the genre. But Ghosts of Manhattan, to put it mildly, is ridiculous crap. And with a declaration like that, I'm prepared to back it up. So, without any further ado, let's get to it.

         Ghosts of Manhattan is the story of a steam-powered version of Manhattan-- Cars have funnels on them, airships dot the skies, and holographic advertisements are common. Think a futuristic city, but done completely with retro overtones. In this city, the main antagonist is a crimeboss known only as The Roman, a man who inexplicably seems to do a decent share of his own dirty work and leaves a pair of denarii on the victims' eyes as a calling card. His right hand man, Gideon, holds sway over New York City with a supercharged (we know this because it has three funnels on it. Three!) car, an army of moss golems, and a custom-made pistol. Opposing him are the one honest cop in the city, a lounge singer with a secret (of course), and the hero known as "The Ghost", a technological genius and former war vet. Also embroiled in the mess is Gabriel Cross, a wealthy playboy and you can see where this is going from there. The Roman turns out to be a threat to all existence with some unsettling ties to otherworldly powers (of course), and The Ghost, the lounge singer, and the Honest Cop(tm) must band together against the forces of darkness to save the city and perhaps the world (of course). 

             I suppose the first problem with this Lovecraftian abomination of a book is that it insults the reader's intelligence. To give an example, let's start with the character of The Ghost. Here we have someone like Bruce Wayne, with one difference: Everyone knows Bruce Wayne is Batman. People who haven't even seen or heard much about Batman know that Bruce Wayne is Batman. It goes without saying. That's part of writing about superheroes-- you let the reader in on the game early and then you let them tag along to interesting places after that. 

              So why the hell would George Mann, in creating a Batman-style character, want to try and mislead everyone into thinking that the billionaire playboy war vet isn't the masked superhero raising hell and shooting lethal explosive darts into mobsters' heads? I mean, he could be trying to be original, but come on-- when there's a superhero and there's a billionaire playboy with some questionable nighttime activities, everyone knows the score. No, I believe that George Mann just thinks his entire readership is dumber than primordial syrup and is willing to believe that they're different people until the big reveal comes up to shock and surprise them. In this regard, Mann is like a magician who very obviously palms a coin and then tries to explain it as magic when he pretends (with an equally obvious motion) to pull it out of someone's ear.

                Constant readers (few of you that there are) might remember in this review, I stated that steampunk was


  "...a pretty easy job: Just throw around some robots with boilers and some higher technology, and suddenly, boom. Instant steampunk book. Bonus points if you use the word "airship" twice in the same chapter.


 No one should have any problem with this, normally. After all, it's kind of how the genre works. Nothing wrong with the genre working, right? Well, it's a little harder than I originally outlined. You see, the setpieces and props have to actually connect to the story, not exist in spite of it. It's insulting to write a story with a cool setting and then barely use the setting in places here and there. Yes, the Ghost uses a flechette gun, jet boots, and some pretty cool goggles, and the "holotubes" are a nice touch, but everyone else uses a regular ol' gun, and even the cars are fairly par for everything, save Gideon's. In other words, Mann takes my earlier description of steampunk writing and absuses it like a redheaded stepchild to such a degree that once again, it's like he's insulting the audience. That sort of lazy, dishonest behaviour simply won't cut it. No author should ever treat his readers like this. 

                        The characterization is terrible, too. Those archetypes I mentioned earlier? Yeah, that's the whole character for each of those. It's like the writer went through a list of every possible trope they could and took the basest possible meaning for each. (The links, in order, are the hero of the piece, the lounge singer girlfriend (or at least her secret), the honest cop (tm), Gideon, and The Roman) What makes it worse is that the hero is named Gabriel Cross, and one of the villains is Gideon Reece, which leads to some confusion, given the biblical names that begin with G and the fact that their first names are mentioned far more than their last names. These are not interesting people, or even fully-formed characters. They are stand-up carboard cutouts that move and talk vaguely like people. They are fucking pod people. This is not what an author does. This is what a lazy mouth-breather with a book to write does.

                     Without any characterization, the plot can boil down to "people run around a city, doing random crap and hoping it makes sense to anyone". There's even a biplane chase scene in the final third of the novel. The idiot screwed up a biplane chase. When it happened, I had to stop and wonder "Huh. What the hell is this doing in here? It's screwing up the book." I then went on to wonder exactly why a biplane chase had materialized out of thin air, instead of occurring organically in the novel itself. I never wonder what an action sequence is doing in a book. That's part of what I like about books-- the action sequences. Those nervous moments between characters and how they react to things. 

                      And speaking of missed action sequences, the climax is, pardon my language, shit. It is the syphilis-infected needles on a junk heap of disgusting offal that I refuse to get into the specifics of  in such a classy and respectable establishment as this blog.  The massive doomsday portal had a gigantic "OFF" switch all the heroes seem to miss until after the big world-destroying creature was summoned, the love interest is sacrificed for no reason other than she said so earlier and the plot wants to make her carry through with it, and the villain who has been set up for the better part of two hundred pages is offed from behind. By a single bullet to the head. After previously wiping the floor with Our Hero. That shouldn't happen. Once again, it's the mark of a lazy author when the villain's henchman is given a much bigger (by an exponential magnitude) sendoff than anyone in the book and the head villain is given a bullet in the head in the basement. That there was a massive and horrifying event before it does not clear this of an anticlimax.

                         I suppose there are good things here and there...the ideas presented are interesting, and this had the potential to be a really cool steampunk superhero pulp kinda story. If it wasn't lazy, insulting, and not worth the paper that it was printed on. And some day I will find George Mann, and after I quiet the urge to smash in his face and sensitive private areas for writing such offal, I will buy him a drink and explain to him exactly how offended I am by his travesty of a novel, and how he, long considered an author of note and merit in the field, has let me down. Then I will probably storm off. 
                         For those of you who decided to skip the large reams of scathing invective and insight, I did not like this book. In fact, I do not even  I do not recommend it to anyone, nor would I ever. Avoid it at all costs. That this even was published by a decent fantasy book outlet makes me weep for the publishing industry and apprehensive about what quality books we are getting in the age of ebooks, self publishing, and the like. It's boring, insulting, forced, and none of it makes the slightest bit of sense. There's a plot in there, but not one anyone would feel particularly obligated to follow. Please, please avoid this book. For my sake if not for yours.


Tomorrow: We continue in the vein of strange worlds and stranger technology with Jeff Noon's The Automated Alice, which is better than this, I promise you. 
Friday: A return to Richard Kadrey's L.A. Antihero Stark with Kill The Dead
Next Week: We return to normal schedule with The Affair of Spring-Heeled Jack.