Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Saturday, November 13, 2010

Sandman Slim


"L.A. is what happens when a bunch of Lovecraftian elder gods and porn starlets spend a weekend locked up in the Chateau Marmont snorting lines of crack off of Jim Morrison's bones. If the Viagra and the illegal Traci Lords videos don't get you, then the Japanese tentacle porn will. New York has short con cannibals and sewer gators. Chicago is all snowbound yetis and the ghosts of a million angry steers with horns like jackhammers. Texas is criscrossed with ghost railroads that kidnap demon-possessed Lolitas to play strip Russian roulette with six shells in the chamber. L.A. is all assholes and angels, bloodsuckers and trust fund satanists, black magic and movie moguls with more bodies buried under the house than John Wayne Gacy. There are more surveillance cameras and razor wire here than around the Pope. L.A. is one traffic jam away from going completely Hiroshima."
- James Stark


                 I have a secret. Or maybe it isn't. Either way, I always wanted to grow up to be Philip Marlowe. Or not even Marlowe, but just someone with that same hard-boiled attitude and dedication to what is right at any costs. Spade, you see, would get the job done. Marlowe would do the right thing, even if it meant the job went to crap. He rarely ever got the girl, the money, or anything more than beat senseless. But things were done right. He survived, he fought, and he always wound up doing the right thing. It was someone I could look up to when I was younger. So when something has that distinct, gritty film-noir flavor, it's already got me hooked. This has led me from good things, like Garrett and Nightside to bad things, like some of the more moronic cyberpunk novels, to weird things, like Crooked Little Vein. 
                 At the same time, I've always had a love of urban fantasy, starting with the book Dark Cities Underground. Urban fantasy seemed darker, somehow, and nastier...more concrete. Interestingly, I seem to have sidestepped most of the modern connotations of urban fantasy, and gone more for the weird ones. And believe me, or maybe just believe the quote above the text of this review, this is a weird one indeed. 
                 Sandman Slim begins with James Stark, the antihero and our protagonist, being spat out of Hell and into a garbage pile. He immediately punches out a man described as a "Brad Pitt lookalike" and grabs his clothes and stun gun. After being stuck in Hell for almost a decade, he's managed to escape and is looking very hard for the people who sent him there in the first place. Within short order, he clears out a bar full of skinheads, finds one of the mages who got him dragged off to Hell, endures several gunshots to the chest, and slices his head off (It's okay, he survives). Stark wastes no time telling everyone he's back home with large, explodey signals, drawing the attention of more than just the mages he's come to kill. Enemies and friends begin charging out of the woodwork as it turns out that Stark's vengeance may not just satisfy his urge for blood, but success may mean saving the world itself. But to finish things off, Stark will have to contend with a Homeland Security-funded angel, satanist skinheads, a sadistic race of dead celestials known as the Kissi, and his archnemesis, the charismatic Mason.
                   What I like most about the book is the feel. It's a good read, but it's a very uncompromising one. Stark is very much on the darker side of the heroic scale: a brutal, caustic man who will finish his quest at any cost, and damn the implications and results. In one of two large, explosive setpieces, Stark destroys a block of Los Angeles fighting with his adversary, Parker. He does not apologize for this act, nor does he seem to feel any regret or remorse, other than letting Parker get away more or less intact. Where most books would be engulfed by their secondary elements (such as romance or fantasy lore subplots) or try to make their hero seem good despite it all, Slim goes the opposite route. Stark isn't any better than the denizens of LA, but his motives are a little more pure. He's a monster, but he's needed because the monsters he fights and kills are ten times worse. In short, Kadrey has taken the crime fiction idea of an antihero back to its roots-- a criminal who does the right thing to further his own motives, rather than to further the greater good. 
                       Another element I like is the way Kadrey sets up his scenes and characters. He has a good grasp of the dialogue, from the tough-guy phrases snarled by the hardened Stark to the down-home platitudes of the Homeland Security chief. He also has a good grasp of set pieces. The climactic battle in a rather twisted specialty nightclub feels like it could have been ripped straight from John Woo, with its gunplay and theatrics. The broad-daylight battle with Parker could have easily fit in a Michael Bay film, if Michael Bay had any sense of taste whatsoever. 
                        If you look at Kadrey's influences and references, you find anime, B movies, the music of Tom Waits, film noir, and gritty crime fiction-- none of which really adapts to a literary style (save the latter), but it all fits together. The images it evokes keep the book moving and keep hitting the right emotional and energetic notes. The references also add a certain amount of cinematic quality to it-- films are more likely to reference topics as vast as anime, Richard Stark's Parker novels, the memoirs of Vidocq, and a great many others, but Kadrey does them effortlessly, without even drawing attention to them. 
                       Another strength the book has is the supporting cast. Stark interacts with a staggering variety of characters, from an enigmatic antiques dealer named Mr. Muninn who seems to know everything about everyone to a hipster girl who works in Stark's video store and wants to learn how to do magic. Each one has  their own voice and their own personality, and aside from some of the "holy warriors", none of them blend together. Add to this the meticulous descriptions, and the book takes on an interesting cast-- you can actually see things happening, rather than simply reading and imagining. It's the cinematic quality that makes the characters "pop out" from the page, and what keeps the book moving along at a breakneck pace.
                         If there are any weaknesses to the book, they would be Stark's personality. He is definitely a tortured man, and you definitely get a sense of that, but it gets to be a bit much when he's a prick even to his friends and those who help him. Sometimes, with people like the angel Alita, this results in amusing exchanges, but one begins to wonder exactly why he's telling his good friend Vidocq to fuck right off? It makes the book as a whole turn away from Stark as a hero and wonder if he didn't deserve to be dragged into Hell, even if he was a good person before he was yanked off and his girlfriend died. 
                          But in the end, despite the flaws of its main character, it is a fantastic book. It takes urban fantasy back to what it was originally-- taking the fairytales, myths, and legends of our time and melding them with the dark, modern setting. It involves a chase scene through Hell, womanizing alchemists, gruesome villains, and a cameo from Satan in which he rifles through a collection of movies on "the Devil", searching for something to steal and watch at home for entertainment. I recommend this book because it's a fantastic read from start to finish (the fact that it pushes all my buttons aside), because it's fun, and because Richard Kadrey takes the genre where everyone else holds back, flinches, and goes "No, no, that's not right." It's an action movie, a payback thriller, and a dark fantasy all rolled into one, it's original, and I recommend it wholeheartedly. 


Next Week: Life's Lottery by Kim Newman, or, if either of my interlibrary loans come through, Kill The Dead  by Richard Kadrey (the sequel to this week's book), or Aurorarama by Jean-Christophe Valtat.

Friday, October 22, 2010

The Chronicles of Master Li and Number Ten Ox Part One: Bridge of Birds






"My surname is Li and my personal name is Kao and I have a slight flaw in my character. This is my esteemed client, Number Ten Ox, who is about to hit you over the head with a blunt object."
- Master Li
   
    Once every so often in your life, you come across a book that instantly makes it into your all-time favorites. A book where you can get lost in it, that makes you feel for the characters in it, and that you can hold up as unforgettable and instantly recognizable. In short, once every so often in your life, you come across what can only be described as a favorite book. Bridge of Birds is that for me, and I'll gladly put it in the pantheon along with all the rest. It worked overtime to make me feel good, to give me that world that easily sucked me in and didn't let go until the last lines. This is, for me, now one of my favorite books.
    I don't even know how I came across this one. I think I was looking on Wikipedia for Kaja Foglio (Wife of Phil Foglio and co-creator of Girl Genius)  to explain something for my then-girlfriend. In any case, through a random series of link dives, I stumbled upon The Chronicles of Master Li and Number Ten Ox. Instantly I was intrigued, and after a bit of digging, came up with an Amazon link to a n omnibus edition of the books that cost far more than I would ever be willing to pay ($125)*. Luckily, my local library and the interlibrary loan program (which everyone should know how to use, and not just for academic research) came to the rescue and at long last I sat down to read it. 
     And it blew me away. The book begins in the small village of Ku Fu, where the annual Silkworm Festival, an event that usually brings the local merchants tons of money, is sabotaged. Due to the sabotage, the children of the town are exposed to poisonous fumes and all fall into a coma. Lu Yu, known as Number Ten Ox because he is the tenth person in his family and possesses great strength, is sent with the village's money to find a detective. After much searching and little luck, he finds a hundred year old man sleeping off a bad drunk. Upon coming back to consciousness, the man introduces himself as Li Kao, or as Ox begins to call him, Master Li. A former con man who decided solving crimes was much more challenging and interesting than committing them, Li turns out to be the greatest scholar in the Empire, despite his occasionally unscrupulous means. Li heads back to the village with Ox and immediately figures out who poisoned the slikworms and how. How to bring the children back, though, eludes him. And so, Master Li and Ox embark on a quest to find the medicine they need, or die in the attempt. 
      I could list everything I like about this book, but it would be a long list. Master Li is, despite the "slight flaw in (his) character" he's quick to remind everyone about, a thoroughly engaging character, be it his con jobs to make sure he and Ox aren't hurting for money, or his lightning-fast intellect. Li is what Sherlock Holmes would be if he were more personable and less aloof-- a ribald, snarky, hard-drinking, loveable, ingenious bastard. His "Watson" is our narrator, Number Ten Ox. Ox is an audience surrogate. Seeing Master Li through his eyes, what would probably be obnoxious to behold otherwise, or even flat-out illegal, is seen as ingenious and amusing. Ox gives us an interesting way of looking at the world, one in which we get a sense of wonder and interest in this world and how it works. The narrative voice and the strength of our main characters and even the minor ones like Miser Shen and Henpecked Ho helps to drag you into the story at the start and carry you through.
     The dialogue helps back things up, being deft and very, very funny. The sequence in the "worst wineshop in China" where Master Li has the shortest recorded bar fight in existence and then, using a severed ear, successfully bargains for several extravagant items with which to pull off a con with is particularly funny, but each bit of dialogue does its part, be it the duke's vizier's wife who calls her paramours (including Ox) things like "Boopsie" or "Woofie" or the almost too calm and nice Henpecked Ho, who is personable until Master Li suggests that an axe might fix the problem he's having with his monstrous wife and seven obese sisters-in-law. While these characters may have more informal speech patterns than their station and time period would usually allow, it helps draw us in. They talk like real people, therefore we can treat them like real people.
     The descriptions and the plot finally ram things home, though. Barry Hughart, the author of this book and its sequels, knows the importance of individual pieces building together to a whole. In particular are the sequences in the Duke's Labyrinths, where there is a definite sense of urgency as our heroes try to escape before the death that awaits them catches up. Many of the setpieces and the sense of emotion is shown, not told, something a lot of people who write fantasy and science fiction forget almost entirely. Hughart moves quickly from one setpiece to the next in a style that far outstrips Stephen Hunt's action sequences and doesn't stop to quit while it's got a minor lead. A good example of this is the "sword dance", where Ox must complete  a series of increasingly complex maneuvers with a pair of swords so he can appease a ghost. The scene is lit at dusk and instantly, an image of the scene and what was going on popped up in my head. 
     If there's anything at fault, though, it's that the mood doesn't work for the whole book. While the story has a light tone, there's one sequence in particular where a revenge murder is half-disguised as physical comedy. Granted, the subject of the cruel prank definitely deserved it, but when you start to think on it, it was really a nasty thing to do. Other points where the mood doesn't completely work include a palace stampede culminating in a gruesome axe murder and several other, more minor moments. But these are but specks on the large, intriguing work that is Bridge of Birds.
    In closing, the book is a fantastic read, and will go up on my top five along with Fool on the Hill, Something Wicked This Way Comes, Do Androids Dream of Electric Sheep, and The Neverending Story (The original book, which I'll get to at some point). This book is worth a read, and not just that, but maybe a re-read, as there are probably things I've missed. It's funny, sad, exciting, and the ending had me half-crying, half-laughing. It's got all the components of the best of books, and it's infuriating that almost no one knows it exists. (Or at least, all the people I've mentioned it to have gone "What? Who?" So, once more for the cheap seats, READ BRIDGE OF BIRDS!




*Individually, the books are quite reasonably priced. It's just the omnibus editions, and the "limited" one in particular where they get kinda pricey.

Next Week: The Master Li series continues with The Story of the Stone, and I do a live reading of Joe Hill on Halloween. See you then!

Friday, October 15, 2010

Dinner at Deviant's Palace





"They can't stand the bitter rain, so they run underneath one of the two awnings--religion or dissipation-- and guess who's waiting for them, under both awnings at once..." - Sevatividam

           I freaking love Tim Powers. I'd like to just get that out of the way. The man flings ideas into the air and then makes them collide at high speeds, he helped invent the steampunk genre, and more than that, he tends to write books that unfold at equally high speeds with a lot of substance. Whether it's the Las Vegas sleaze hiding a soul-trading game in Last Call or the drug addiction novel centered around ghost-huffing that is Expiration Date, he manages to deliver. And while his book On Stranger Tides is getting made into a movie in the most terrible and sad way possible, it's still getting made into a movie, and that's kinda cool. Also, due to Tides, every time you see pirates and voodoo together in a movie (or a video game *coughcough* Monkey Island*coughcough*), it's officially Tim Powers' fault.
           I first uncovered Dinner at Deviant's Palace in a Bookman's. It had no cover and no plot synopsis, just a simple yellow book in the sci-fi section. Granted, this didn't exactly endear me to it, as I kinda need some kind of synopsis to get an idea of what I'm getting into. Too many books titled things like The Vampires of Venice or things like that only to be about a bunch of war atrocities when I'm not in the mood for them. However, on a train last week, I found a copy of the paperback and dove right in. By three AM the next morning, I was done with the book. I finished it within a day, almost, and I have to say: It's one of the best freaking books I've read. And entirely unexpected as to the central ideas.
            The book begins in post-nuke California with Gregorio Rivas, a musician, or "gunner", getting an odd request. One of the richest people in LA, Barrows, has lost a loved one to a religious cult called the Jaybirds. He pays Rivas five thousand "fifths" (playing cards used to represent brandy, the currency of this new world) to infiltrate the cult and bring her back home. You see, Rivas used to be a member of the cult who found out how sinister it actually was and ran away. He's also got a shady past as a "redemptionist", a combination of a cult deprogrammer and bounty hunter who tries to rescue wayward cultists and bring them back to their families by pretending to be cultists. And all of this has to do with his target: Barrows' daughter, Urania-- the former love of Rivas' life and what set him off on such a strange path on the first place. After much internal conflict, Rivas takes the job, infiltrates the Jaybirds to kidnap her back, and battles threats both external and internal in his quest, leading him to the titular event.
             
              And to top it all off, it's a western about a man doing what has to be done, to save himself and to save others.
              
          What I liked most about the book is the setting. While it becomes obvious that it's a post-apocalyptic setting where they use Brandy as currency and drive horse-drawn carriages made out of classic cars, it's very well-realized. Venice is presented as a sleazy den of sin with Deviant's Palace rising over it like some insane, nightmarish castle. The Holy City of Irvine is bright and clean from the outside, but filled with poverty and trash on the inside, with everyone being welded into leg-irons and forced to work. It's a world with its own slang, mannerisms, and rules of reality. Powers spent a lot of time on this for a book clocking in at under three hundred pages, and every bit of it shows. Despite the book being a slim, quick read, every page has a new facet of the world, be it the playing card-obsessed "Aces" who ruled the wasteland until an explosion went off and killed the Sixth, the alien intelligence known as Sevatividam, the history of Jaybird leader Norton Jaybush, and so on. 
              The problem, though, with Deviant's Palace is that it vanishes too far inside its character's own head. WAY too far sometimes. It's fine that we have a great sense of internal conflict, of Rivas fighting that impulse inside of him to join back up with the Jaybirds and let it consume him, but to have him living in his own head breaks immersion a little, like the scenes where he has flashbacks and can't tell past from present. While this sort of thing was merely disorienting and added to hallucinatory qualities in a book such as Private Midnight, it sometimes stops the book dead here, as the action is suddenly interrupted. 
               In fact, Private Midnight has a lot of similarities with Deviant's Palace. Both are books involving a rather driven man with a curious and dark past encountering a charismatic person who hints at being an otherworldly intelligence. But where one is a hallucinatory and strange tale of identity and how people can change, Deviant's is a book about being unable to run from who you are and knowing that icky, repugnant thing may not be pleasant to look at, but it's a part of you.
                 The other problem, and it's not really a problem, is the fantasy elements. It starts out as a post-apocalyptic western about a man fighting a cult, sort of like The Searchers if it was just John Wayne and he had to pretend to be an Apache for half the movie. But then you get the floating thing known as a Hemogoblin that claims to be a part of Rivas, the weirdness behind the "Sacrament", the restorative powers of "Peter and the Wolf" (which just makes me think of Peter Lorre in M), and a climax involving an alien psychic vampire. Or perhaps just some kind of mutant. And while the book should have ended there, you get a strange two-chapter epilogue just to tie up loose ends that didn't really need to be tied up. While the fantasy elements were still cool, and led to a fantastic setpiece, they didn't tie correctly into the book as well as they should have. Also, there's that stupid epilogue. 
                   But you must read this book. It's a fast, brilliant ride, and while it's ugly and insane in places, it's all part of the charm. Besides, it rips a few satirical targets a good one, and is possibly the best post-apocalyptic and single-character book I've ever read. Rivas, despite starting out as a money-grubbing bastard, turns into a stone-cold badass by the end of the first section, and by the end he's a completely changed man, willing to throw himself in the way if it gets the job done, because his sanity-- and the sanity of his world-- are riding on the consequences. You feel every twist, every turn, and every triumph, and while the epilogue shoehorns a vague romance and tries to end things on a more ambiguous note, it's more than worth a read. 

Next week: My three-parter on The Chronicles of Master Li and Number Ten Ox begins with my review of Bridge of Birds by Barry Hughart. 
                

Friday, October 1, 2010

The Orphan's Tales: In the Night Garden by Catherynne M. Valente

After much thought and the advice of my audience (all two of you) I have decided to offer this disclaimer. Some of you may find the review among my old stuff. Some of you may be shocked at my thoughts, and at the tag cloud. Some of you may think "(they're) ignorant, backwards, and sexist!" Well, at the time, I was. Sorta. There were a lot of things going on in my life, and while that is no excuse for what I said, I refuse to delete this or pretend it doesn't exist. This disclaimer is to tell you all that it is a reflection of who I was, not who I am. A lot can change in a year or six. In some ways, I have. In some, I haven't. I am not, however, the angry, hurt, and disappointed person who wrote this review six years ago. Even if my repeated attempts to read Catherynne M. Valente have done nothing to endear me to her. 


     
 "Now, why do you want to kill Beast? He's not borrowed your sword and refused to return it..."
- The Marsh King 


      When I was younger, one of the first books my father ever read to me at night was The Arabian Nights. I loved it. I fell in love with the stories of Solomon's Bottle, and Aladdin, and all of that. There was a certain element of discovery to the whole thing, a vivid world where pretty much anything could and did happen, all in a far off land. I've always liked fairy tales, and even "grown-up" versions of fairy tales, like the excellent Fables, and One for the Morning Glory. So it would stand to reason that a book advertised with the line "A book of wonders for grown-up readers" would capture my attention. And it didn't.
         In the Night Garden is a book of stories within stories, each one feeding into the next. The framing device is that there is a little girl with black marks around her eyes who many think to be a demon in the Sultan's garden. At night, a little boy, a prince of the Sultanate, sneaks out to her and finds that the marks are actually densely-written words piled one upon the other until there is nothing but black. And the little girl can read these strange marks aloud. She begins to tell him the stories and he begins to listen, spinning vivid stories of battles at sea, talking herons, and sentient stars. Each one leading into and out of the next, weaving together into one work.
        Oh, the visuals are vivid, to be sure. And the characters all seem to be taken from the classic fairy-tale types. But this is not a particularly well-done book, in my opinion. Where most books of they type would begin one story, then maybe have a story inside that story, both those stories would be finished fairly early in. Catherynne M. Valente, on the other hand, barely finishes anything. The first story within the overall framing device, "The Tale of the Prince and the Goose", goes on for almost a quarter of the book. Now, granted, all of these stories tie into each other and into the overarching storyline, but none of them seem to have any cohesion. The link between the varying stories is tenuous at best, though they do call back to the previous ones, and overall, it's an interesting way to set up a book. It just takes quite a while to conclude each story, as each nested tale becomes more and more regressive. It seems like every individual character has their own story, and while I agree all of them should be told, the varying quality and the inability of the main story to go anywhere while the other stories are unfolding gives one a sense of frustration. The best sequences are when the stories are quick and self-contained, such as the bits with the Marsh King. Otherwise, none of it really goes anywhere and it just gets frustrating.
          The other main problem I have with the book is sexism. Men are not portrayed sympathetically. Those who are are either inhuman, in the case of the bear, the Beast, and the Marsh King, or in the thrall of a woman, as in the case of the young boy in the framing device, the prince in the prince story, and others. But the majority of the men are portrayed as decadent asshats who wouldn't know the proper way to do things if it bit them in the arse. And it's to this I object. Look, I know there's been a load of bad mojo over the centuries between the sexes, but we should acknowledge that we're all human. No, we don't always have the same thought patterns, but that really shouldn't matter. I know men who think in a so-called feminine manner, and I know women who are repulsive, closed-minded asshats. People, in the immortal words of Depeche Mode, are people. Not necessarily men or women, but people. And should be treated with the respect that human beings deserve, not turned into flighty nothings or violent idiots. 
            I honestly do wish I could have recommended the book to you. It's got lovely illustrations, and a very vivid sense of itself. But the flaws in characterization and the annoying plotting bring me down for the most part, and I can't really recommend it because of those things. Chances are, you may like this more than me. I don't know. But I can't recommend it.


Next week: The Chronicles of Master Li and Number Ten Ox by Barry Hughart.

Friday, September 24, 2010

The Lies of Locke Lamora





"I'll grant the Lamora part is easy to spot, the truth is, I didn't know about the apt translation when I borrowed it...I just liked the way it sounded. But what the fuck ever gave you the idea that Locke was the name I was born with?"
- Locke Lamora

Just a little bit of business before the review proper:
     And for this week, thank God I have a Kindle. I recently moved to some (gladly) temporary lodgings, and so most of my books are over at my other temporary lodgings. Eventually I'll settle down somewhere permanent and get a real job and all of that. Hopefully sometime soon, too. But since I don't have access to all of my nefarious resources, I am forever glad that I have a little electronic book that I can carry around with access to some of my temporary collection on it.
    
     Enough advertising, though. I've been a fan of the heist novel, TV show, movie, and the like for quite a bit now. It all started with the film Lock, Stock, and Two Smoking Barrels, which gave me a set of sympathetic though down-on-their-luck criminals, as well as various others who were inadvertently caught in the same twisted situation. And it was fun to watch. From there, I started watching other crime-comedies, including such staples of the genre as Snatch, Ocean's Eleven, and the TV series Leverage, among countless others. So when I found a book on the shelf at the LaFarge Library in Santa Fe that purported to combine the heist and con premise with a fantasticized (and yes, that's a word now) Venice, wild horses couldn't keep me from getting my hands on it and reading it. 
       The story begins with the Thieftaker, a sort of Fagin-like character who takes in orphans and uses them to steal from the middle-class, selling a particularly troublesome orphan to a blind priest named Chains. In short order, we find out that 1) the kid has done something baaaad. And not just heinously audacious, but something worth murdering him over, and 2) that Chains is not blind, not a priest, and nor particularly interested in upholding the laws of reason and order that govern the city. To this end, he trains the young boy, who calls himself Locke, to take over a diverse band of thieves known as the Gentlemen Bastards, whose entire point is to scam the rich (something kind of unspeakable in this society). The book bounces back and forth between Locke's training, in which he learns to fight, con, and otherwise swindle people out of every cent they have, and how he uses these talents in the "present day" setting. A shadowy figure, however, emerges from the underbelly of the city to offer a job that Locke and his crew can't refuse, though, and soon it's down to the Gentlemen Bastards to save the city (and themselves) by pulling every last trick they know. 
        It's nice to finally have a book in this blog that trades on dialogue. A lot of how Locke gets through situations can be attributed to his gift for speech and his quick wit. While the cons do have physical elements, mainly down to Locke's best friend Jean who serves as the group's "hitter", it's mainly about the speech. And there is a lot of it. Scott Lynch, the author of this book and its (as-yet unread) sequel, seems to have watched a ton of crime movies and knows his genre inside and out. Locke is made a sympathetic protagonist, despite being a bit of a monster on some level for manipulating everyone he meets, and he and his crew are much more sympathetic than the nobles they dupe, which is a large distinction. While the descriptions of the city are fantastic (Gladiators fight giant sharks! Brandy-infused oranges! Big crystal spire-castle!), it's really the characters that are the meat of the story. And meaty they are. There's one villain, introduced somewhere in the second "act" of the story, who you spend every page wishing a cruel and unusual punishment on. When it finally comes, it makes it that much sweeter. Despite the nature of it, it still brings a smile to my face every time I read it. Likewise, Jean, Locke, and their assistant Bug are people who despite their larcenous and sometimes nefarious nature are people I find myself wanting to spend more time with. They're fun. 
         Furthermore, the thriller aspects of the book handle their load with all the tension and suspense that they need. I've revealed one or two spoilers here, but overall, there's a certain sense of surprise when things happen the way they do. The escapes really feel narrow, the rewards really that great, and the plans remarkably intricate and well thought-out. By the end, when everything seems resolved, it all makes sense for the time, and when you get there, you will be pleasantly surprised by the outcome, given everything that has come before. 
           Sadly, the mood whiplash is the problem. The book cannot decide sometimes whether it's a grim and gritty crime story, or a lighthearted caper, leading to a constant tug-of-war in some sections of the book. While it can be argued that the sudden plunge into seriousness signals a change in the book's setting-- that the Bastards are playing with people who are much better at the game than they are, it still keeps the lighthearted trappings a little bit. Also, if you have a problem with swearing and harsh language, probably give this one a miss. These people are criminals, and they act and talk like it. If you could get through a British crime film, or maybe In The Loop without much trouble or offense, it's a little tamer than the language in that. But since from page three, Chains starts an obscenity-laden diatribe on why he won't buy Locke and the language doesn't improve from there, I'd suggest those of an easily-offended temperament go elsewhere.
             But is the book good? Oh, fuck yes. It's hard to find an original book on the concept of "One last job", but this is it. You will constantly be kept guessing as alliances and reasons change. Some motives are played with multiple times before being revealed to be something else entirely. And overall, it's a wild, sometimes shocking, always enjoyable ride through a criminal underworld, meant to interest both fantasy fans and crime-thriller fans alike. While it may never be part of my personal collection, it's something I've already picked up and read several times, each time noticing a new and different twist I hadn't before. And hopefully, you'll pick it up and find just as much to like as I do.

Next Week: The Orphan's Tales: In The Night Garden by Catherynne M. Valente

Friday, September 17, 2010

The Kingdom Beyond the Waves









"Bad luck is one fruit you will always find growing in the jungles of Liongeli"


               I found a copy of The Kingdom Beyond the Waves tucked in a back corner of The Strand's science fiction section, on one of the low bookshelves close to the floor, where they keep all the good books. Strangely enough, I picked this up not half a foot away from where I found Johannes Cabal the Necromancer. Why they keep all their best books low to the ground is a mystery, but since they've taken slightly less money from my pocket than Steam and more money than the average GDP of small countries, I suppose it's kind of irrelevant. I'd heard of Stephen Hunt in passing before finding his book on the shelf in The Strand, but that evening, I figured that several coincidences lining up during my day was less random chance and more some kind of serendipity, and so I immediately snapped it up and made my way to the checkout. And I have not regretted the decision since.
                Granted, I'm immensely biased. You see, I'm a big fan of both steampunk and the old pulp-novel aesthetic, so give me a book which combines both those things together, and I'll pretty much be begging to read it. But Kingdom combines them and uses their ideas with such style and grace that it goes beyond the mere eye-candy of an alternate-technology world. A book like this doing its job is a given. It's a pretty easy job: Just throw around some robots with boilers and some higher technology, and suddenly, boom. Instant steampunk book. Bonus points if you use the word "airship" twice in the same chapter. Kingdom, and it's companion book/preceding book The Court of the Air do the job well. Stephen Hunt spent time on his world, and it shows in the care that goes into crafting it. The characters have traditions, obscene gestures...all those little touches that make us know they're part of a bigger world, that they actually have something beyond their own characters.
                 Kingdom begins in a way that will be familiar to anyone who's ever seen the Indiana Jones movies, or pretty much any adventure film: Professor Amelia Harsh, a tomb-raiding rebel archaeologist, is climbing up a mountain with her companions (and aided by her massive, gorilla-like arms) to reach a cache of artifacts from the Black Oil Tribe. The opening sets up the whole tone for the book, from the guns to the crystal grenades, to the feeling that you've stepped into one of the old pulp novels, but, you know, less dry. The professor is raiding archaeological sites to try and find any evidence of the lost city of Camlantis, long since disappeared in an odd form of meteorological phenomena, essentially a "skyquake". Amelia is undertaking the quest to restore some honor to the memory of her father, a suicide after he lost his fortune in stock manipulation. Due to some double-crosses and bad luck with the Caliph, the ruler of the desert she's currently excavating in, Amelia is left crawling through the desert alone, on the verge of death.
                    It would be a very short book if she died in the first chapter, though, and once she gets back, the university she works for promptly throws her out despite her evidence of the lost city. Soon, her sworn enemy makes her an offer to fund an expedition, and Amelia has assembled a crack team of pirates, slavers, a professional scoundrel, and former commandos to head downriver, into the dangerous jungles of Liongeli and find Camlantis-- or die in the attempt. Her hellish cruise through the jungle makes for a good read, and even plays out in a cinematic way. Hunt is excellent with handling fight scenes, focusing first on the energy of the scene and then carrying that through the moments, keeping you invested in the action and reminding you that it isn't just an obligatory scene in his work-- it is vital to survival that these characters win. 
                    The story that alternates with Amelia's story of lost cities, adventure, and tomb-raiding prowess involves a character by the name of Furnace-Breath Nick, a masked vigilante who takes on a job to rescue a rather prominent scientist from the Stalin-ish country of Quatershift. Nick slowly untangles further espionage webs in the style of an old pulp novel like Fantomas or Raffles, a gentleman criminal with a dark side and a mask, fighting evil from the shadows. Eventually, the two stories intertwine quite nicely, but sadly Furnace-Breath's story is the weaker of the two. It's no fun reading a detective adventure when the villain is clearly put right out there, adorned with a neon sign reading "Villain of the book", and accompanying himself on accordion. What little interest there is in Furnace-Breath Nick/Maximilian is quickly quashed when he is revealed to be the brooding, fearful of himself type of hero, like Batman with a homicidal anarcho-psychotic alternate personality.  Yes, we get it, the mask is a necessity you'd rather not have. Considering how much you have to use it, though, we'd like it if you, oh, just shut up about your personal troubles and went back to figuring out what the evil industrialist was really doing.
                      I suppose what I like best about the book is the cinematic quality. I can see every action scene, every fight and flight, laid out in detail. Hunt's book(s) would actually make a good movie, given that pretty much every scene is given such detail that it feels less like you're being dragged through and more like you're a silent and intangible observer. There's a series of fights and action sequences in the middle of the book which really highlight this point, a group of fights, captures, narrow escapes, and betrayals that would seem complex to explain, but simple to go through. Hunt has a good grasp of his setting and what makes sense in it, and all of that comes out on the page, much to my delight. This, and I hate to use such simple words for it, is a good book.
                   Another thing I like, which I mentioned previously, is the attention to detail. There are at least three political systems introduced in the book-- the Free Catosian States, a proper anarchy with loosely-formed Free Companies and gender equality, the parliamentary country of Jackals, where the main characters all come from, and which rules under a somewhat totalitarian form of parliament. Think Cromwell if he went a step or two further with his ideas of governance. And finally, there is the hive-mind of the Liongeli, a complex network encompassing every living thing within it, from the plants to the creatures, all under control of the biological automatons known as the Daggish. In an amazing display of wordsmanship, none of these are dropped in favor of another, though each have their place. 
                       The problems come in with the pacing, though. It is impossible for any writer to continue to keep such an energy level, and while Hunt almost manages to, his lulls are made all the more obvious when they appear. In particular offense is one section at the end. Once the villains' plots have been revealed, the surviving heroes have reached their destinations, and the final desperate battle is obviously in the cards and ready to go on the rails, the book stops cold. Not only is the villain's plan pretty nebulous and a little hard to follow, but the story refuses to go anywhere. This may be a byproduct of a strong story and a weak story meeting together and the elements combining to a mix that makes one go "Well, that's rather plain", but nonetheless, the story runs out of steam. When it gets back up to speed, it doesn't even manage to drag itself back to previous heights. You would think an aerial battle would have much more pep to it, but sadly it doesn't, and the book suffers for it. The saving grace is that the ending brings everything to a nice close, but with just enough plot points to revisit the characters if one wanted to.
                         The other major problem involves one specific incident with the death of a character. For someone who we have spent the whole book with-- and believe me, you'll know when it comes up, it's pretty obvious-- being randomly killed without even a last stand or any real reason other than "someone needed to die in this section" is a little less than the character deserved. It soured some of the sections, though the book recovers nicely from the event and gives us decent storylines for the surviving main characters.
                         Finally, Hunt's obsession with his own grotesque world tends to wear on one after a while. Yes, on one hand we have a kingdom where the hereditary ruler has their arms amputated and spends their life being humiliated by his public, but we don't need to hear about it all the time. Same with the fact that Amelia's arms are "gorilla-like" or "massive" or "oversized". Yes, her arms are huge. Similarly, the constant descriptions of the Greenmesh and its indoctrination process get repetitive after a while. The details are nice, but we don't need to hear about it over and over again. That's just crass.
                         In the end, I suppose that while it isn't always a strong book, it's a highly commendable one. It makes a very good attempt at being a classic adventure story, but less dry than, say the works of H. Rider Haggard or such. Hunt clearly knows what he's doing with his characters and his world. He shows a great deal of love and care to them, gives them interesting things to do, and gives them ends fitting of them. The Kingdom Beyond the Waves is a book worth reading, and worth reading more than once. I am proud to have it on my bookshelf, and am looking forward to any other books Hunt may write.

Next Week: Either Vurt by Jeff Noon, The Lies of Locke Lamora by Scott Lynch, or the start of that Twilight series of reviews I might want to do, depending on what I feel like and what people would rather see me do.

Friday, September 10, 2010

Review: Zanesville by Kris Saknussemm

    

"The hidden may be seeking and the missing may return..."
The Legend of Lloyd Meadhorn Sitturd

"Make a mistake with sacred and you get scared"
- Stinky Wiggler

     I first found out about Zanesville: A Novel (sometimes referred to as "The first book of the Lodemania Testament", whatever the hell that is) via completely random circumstances. I'd accidentally found Scifi.com's book reviews*, and after a quick look around at an alternate-history review written by (I believe) Joe R. Lansdale, I looked at the rest of the site. I actually got quite a few recommendations from the site that I still enjoy, but the only one I actually bought and am proud to keep as part of what I like to call "The Private Collection" is Zanesville. At the risk of sounding like some kind of toady, no matter what may be said about Kris Saknussemm, he is original. Very original. Maybe not so in his plotting, but certainly in every element other than that. If someone says "There are no original ideas any more", or "Everything's been done", just press this book into their hands and laugh maniacally. Oooh, also, tell them I send my regards.

      Zanesville tells the story of a man out of his depth-- a theme Saknussemm seems to revisit time and again. This time, the man is a young blond amnesiac who wakes up in Central Park. His only possessions seem to be a tracksuit emblazoned with a burning wheelbarrow logo on the chest and a set of burning scars reading "FATHER FORGIVE THEM F" across his back. Before the park's police can take him in, he is swept away by a huge black drag queen in an aqua-colored wig. And that's only the beginning of the story. It turns out the drag queen, an ex-lawyer built like a linebacker, is a major player in a rebel organization known as the Satyagrahi. The amnesiac they rescue (who they dub Clearfather) is possibly a messianic figure who will work against the Vitessa Cultporation, an organization that owns absolutely everything in America (and it is briefly hinted, the world). Given his massive and distinct endowment, his near-perfect security clearance, and his odd psychic effect, the rebels decide the best thing for him would be to send him to a sympathetic corporate executive named Julian Dingler and way the hell away from their base. And thus, Clearfather's journey begins.

      Already I feel like I've given too much away, but I've barely scratched the surface here. When I previously mentioned that Saknussemm is a master of overloading the reader with details, I'm not screwing around, and I could personally point to this book as evidence. The USA has been changed from a country into a massive, nightmarish amusement park...think a lethal version of Disney World on a country-wide or continental scale. Cartoon characters rampage through train stations. A gigantic fire-breathing Johnny Cash battles Oprah over the streets of a coast-spanning amusement park. And you, the reader, will never look at a barbershop quartet the same way again. Every page, a new act is added to the sideshow, a new bizarre situation is cooked up as Clearfather makes his way through the gritty and surreal streets of Philadelphia and from there across the country, encountering a lesbian biker gang, robotic blues musicians, and even (very possibly) a sort of god, against a backdrop of blimps that sell haggis and vivid yet hallucinatory set pieces that range from unsettling, Lynchian nightmare fuel to outtakes from acid-fueled cartoons. 

       But the best part of all of this, beyond any of the all-too-vivid images themselves, is that it all somehow fits together. Barring one or two scenes in particular, there are no moments where I was asking myself "How the hell did I get here?" or "Why the hell is this necessary?" There were a lot of moments where I was asking "What the hell?" but never once why. The book moves at a quick pace, and many of the parts seen as throwaway continue to be brought back. Take, for instance, Dooley Duck and Ubba Dubba, two cartoon characters who first campaign for realistic organs after Clearfather's meddling, and then create a political party to rival Vitessa, along with multiple riots. Like Private Midnight, which I reviewed earlier, it's one hell of a trip, but it seems both less sinister in intent, and less hallucinogenic. Then again, with a setting full of gay boxers, murderous amputees, and the rest, what would be grossly out of place in the hard-boiled world of Private Midnight is absolutely commonplace in Zanesville. I wouldn't even be surprised if Genevieve Wyvern or Birch Ritter were running Vitessa, in fact.

       Sadly, there are one or two scenes that don't fit together. The book hits a low following the convoluted sequence with a lesbian biker gang, involving several double crosses and what seems to be absolutely no light shed on the plot, though a lot happens and the plot does eventually advance. In the end, it just seems to be a way to get as much insanity into a tea-party scene as possible. After the scene there, the narrative takes a while to pick back up again, muddling its way through a sequence involving rednecks, mutants, and autistic children running around in hamster balls. The second lull in the action comes at the moment where Clearfather seems to have reached the end of his quest, featuring (weirdly enough) another tea party. By that point, the conclusions feel kind of false and hollow, and while it's possible that was the point, it feels more like Saknussemm simply ran out of ideas. The book pulls itself together to a rousing and brightly-colored climax where all the characters seem to get their ultimately happy ending, but after a dissatisfying reveal that Saknussemm spent most of the book building towards, it's a massive let down. Furthermore in the fact that the big relevatory sequences don't seem to go anywhere until near the tail end of the whole thing. 

       I could go on, but these are minor complaints, a way of picking pieces of grit off of a flawed yet ultimately enjoyable work. The point is, Zanesville is a lot of fun. It's a quick-moving work full of original ideas and insane imagery, and I am proud to own it. Find any way you can to read this, and I hope you enjoy it as much as I did. I'll offer the caveat that it's a trip, and a rather bizarre and convoluted one at that, but it's still wholly enjoyable. I recommend this completely.


* Scifi.com no longer does book reviews now that they are Syfy (it's pronounced "Siffy"). You may be able to find the reviews at sfsite.com.

Next Week: Either The Kingdom Beyond the Waves or the start of a new idea: Me reviewing the Twilight series.