Showing posts with label Not gonna do this character again. Show all posts
Showing posts with label Not gonna do this character again. Show all posts

Saturday, April 13, 2013

No One's Been Poisoned and Nothing's On Fire: Strange Tales from the Road (ZenKaiKon 2013) Conclusion!

              
          Sunday began and after a brief scene, I was locked in combat with a Sudoku puzzle for the fate of Johan's story. Quite literally. Upon entering the room, I explained to the GMs what had happened the previous night and that Johan's plan simply refused to work. After a brief scene with the main villain where Johan snarked at him for losing control of the story ("Well then you should have thought of that before giving your villain a soul", I believe was the line), the following exchange occurred:


"So, Caius, how much do you like puzzles?"
"I...like 'em enough..."

              Some background: The previous night, a team had led an assault on the clock tower and the bath house where the villains of the setting had their bases of operations. I can't speak for the bath house, though from what I saw it was a combination of Betrayal at House on the Hill and a dungeon crawl. The clock tower dungeon was a bit different, being a series of puzzles one had to get through to get to the top and confront the eccentric man who built the thing in the first place. Having been closer to where the puzzle dungeon was run the previous night, I had heard horror stories of the kind of things they faced. But the one I'd heard the most ranting about was a Sudoku puzzle in the final room. 

             "Long as it isn't Sudoku." I added hastily.

No One's Been Poisoned and Nothing's On Fire: Strange Tales on the Road (ZenKaiKon 2013) Pt. 2




When we last left our hero, he was trapped in the mind of a soul-eating sociopath and tweaking like there was no tomorrow...


                    Saturday began with another scramble for me to set up plans. I scrambled a lot during this, partially because Johan is an active character, not a reactive one. When you're the one setting up the plans, it's a lot harder to keep them all spinning, especially with about thirty or forty other people running their plans both concurrently and counter to your own. Despite the conversation of the previous night, I had found out that Abby had once again been flung headlong into a plot with me, one more sign that someone, be it GMs or the universe or whatever it is has a sense of humor. So now Abby's character, Kallen, who had been thrown into the same fairy tale as I/Johan was and cast as the Princess, now had a creepy sociopath looming over her and offering his "help" to finish the story she hadn't wanted to be part of in the first place. I'd say I didn't have fun stalking Abby and the players in her plot around. I would really like to. 

I would be lying straight through my teeth. 

Wednesday, April 3, 2013

No One's Been Poisoned and Nothing's On Fire: Strange Tales On The Road (ZenKaiKon 2013) Part 1

               Start of play begins and I have no idea what the hell I am doing. Normally this is a good thing. Time to pull a few threads, tease a few things out, see what happens. But that's not coming this time, for one big reason: I am scared of the Drop. I am fighting it every chance I get. Silently, I curse my ambition, but I'm not about to back down. I will either do the best damn job I can, or I will lose both sanity and identity in the attempt. No going back now, just forward towards whatever the hell is at the end of this. And for the first time, I'm actually frightened of what I do during roleplay. Walking around in this guy's head would be like hanging out in the hospital from Jacob's Ladder. But at this point, there's nothing else to be done. So I take a deep breath, and go find someone I can traumatize.